Teresa Huesca
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    • UX Portfolio
      • BDO USA
      • Resy OS
      • OXXO app
      • Air Miles app
      • Critical Mass
      • Postmedia Network Inc.
      • Tribal MX
    • Climate Fresk
    • Breathwork
    • Events
    • About me
Teresa Huesca
  • Home
  • UX Portfolio
    • BDO USA
    • Resy OS
    • OXXO app
    • Air Miles app
    • Critical Mass
    • Postmedia Network Inc.
    • Tribal MX
  • Climate Fresk
  • Breathwork
  • Events
  • About me

OXXO App — IceMobile

Project

Project

Project

OXXO is the largest convenience store with over 17,000 locations across Mexico and provides more than 2,000 services at the cashier.  OXXO wanted to create an app that facilitates the services offered at the physical stores, among which includes mobile top-up and home services.

Role

Project

Project

During my time in Ice Mobile, I acted as a UX Designer with our OXXO client. I was accountable for Navigation, UX designs, oversee UI designs, and UX research. In addition, I collaborated with an international team in Amsterdam, Toronto, and Mexico City. 



Accountabilities

  • The client wanted the app to integrate several services in the future, such as grocery and takeout  delivery, the existing loyalty program, services payment, and more. Therefore, it was essential to create a design system to be scalable, flexible, and future-proof designs. 


  • The payment services has more than 20 different providers with multiple scenarios to pay services online. I was able to look into the raw data and map the content into the wireframes. 


  • Together with the team, we needed to prioritize tasks for MVP release. 


  • Created extensive UX documentation (wireframes and flows) and UI guidelines for future internal OXXO projects. 


  • Performed UX Research: gathered user's feedback, conducted interviews, consolidated findings, and proposed new designs based on my findings. 

Usability testing

During six months, I performed a total of 3 usability testings (in-person and remotely), and interviews with customers and employees in OXXO's store, in Monterrey, Mexico.

Each usability testing and the interview had its own goal. It helped me to create an iterative process inside my design approach. For example:


  • OXXO stores have their loyalty program, and customers can collect their points using their physical or digital card. Both cards have a barcode that needs to be scanned to collect their points. During the first phase of the program, we heard from focus groups and in-person interviews the participants didn't understand the card needed to be scanned for them to get the points. Participants understood the products would give them points, but they didn't know how the points will get in their loyalty card or app.  


  • During the design process, we added on on-boarding the barcode scan. We focused on: SCAN, COLLECT & WIN. We were clear to tell the user to scan their barcode from the card to collect points during on-boarding, card screen, and during the moments in the flow where they'll get a loyalty card. 


  • During the next usability test, the participants found it very clear to scan their physical or digital barcode to get the points from their products. The team scored a WIN!



Learnings & takeaways:

  • ALWAYS ALWAYS performed a usability test. Even though the team knows the benefits of listening to customers, sometimes with a tight deadline or not enough budget, the usability test becomes a second or third priority. I had to stretch my concerns with PO, with the Project Manager, with Tech Lead to talk about the misunderstandings from the users that still existed. It is essential not only to show what is the concern; it is even better to have an action plan on how to solve the issue. ie, first, we only need five people. Then we can get the participants inside the company (not related to the tech field), which will save us money. Moreover, it can be done in 1 day. In conclusion, within one week, we can have findings, and a better UX and UI design for our MVP!


  • Know when to choose and fight the 'battles." Sometimes with a tight deadline, as a UX Designer, I need to prioritize what are the critical functionality to become acceptable on user flow. Sometimes things won't be pixel perfect, and we can always iterate to fixed those issues. Prioritizing the main features and tasks are key on an MVP project. 


  • Be ready to solve any UX issue.  In any project, this is a good reminder. Always new challenges to solve, new ways to learn and collaborate together. 



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